Arca War
Story
Arca War originated from the Acheron Conquest Alliance, an alliance formed to save the spirits that fell victim to Kundun's magic. What began as a rescue mission turned into an armed conflict when Duprian revealed his true intention: to assassinate King Lax Milon, the Great. From that moment on, the battle in Arca was fought not only for freedom, but for the survival of the royal family itself.
What is Arca War?
Arca War is the GvG (Guild vs Guild) event exclusive to the Acheron map. Guilds fight to capture and maintain control of the Obelisks spread across the map. Whoever controls the obelisks at the end of the event secures buffs for the entire guild and drop advantages in Acheron during the following week.
NPC: Sir Lesnar
Sir Lesnar is the NPC responsible for Arca War registration and for exchanging War Trophies for rewards. He is available in three locations:
| Location | Coordinates |
|---|---|
| Lorencia | 114, 132 |
| Noria | 183, 126 |
| Devias | 240, 53 |
Schedule
| Time (GST) | Phase |
|---|---|
| XX:XX – XX:XX | Guild Master registration |
| XX:XX – XX:XX | Guild member registration |
| XX:XX – XX:XX | Participating guild announcement |
| XX:XX – XX:XX | Waiting in the safe zone |
| XX:XX – XX:XX | Arca War active (30 minutes) |
Participation Requirements
For a guild to enter Arca War, several requirements must be met:
- The Guild Master must register first through Sir Lesnar with 10 or more Sign of Lords.
- After the GM registers, members have 10 minutes to sign up.
- A minimum of 10 registered members is required per guild - below that, the guild is disqualified.
- A maximum of 20 members is allowed per guild.
- A maximum of 6 guilds per server can participate, on a first-come, first-served basis.
Battlefield Rules
| Rule | Description |
|---|---|
| Entry | A Spirit Map is not required during Arca War |
| Enemies | Members of enemy guilds appear with a red mark |
| Attack | Use the right mouse button to attack |
| Allies | You cannot attack members of your own guild |
| Personal Store | Automatically disabled during the event |
| Guild Functions | Unavailable during the event |
| Character menu | Blocked during the event |
| Death | You respawn in Acheron village with a movement reduction debuff for 90 seconds |
| Accidental exit | Talk to Sir Lesnar to return to the battlefield |
| End of the event | All players are teleported back to Noria |
The Obelisks
The Obelisks are the main objectives of Arca War. There are 5 Elemental Towers on the Acheron map - one for each element - but in each edition of the event, only 2 towers are randomly selected to be contested. The active towers change every week, making each Arca War a different scenario.
| Tower | Element | Initial HP | HP (Reoccupation) |
|---|---|---|---|
| Fire Tower | 🔥 Fire | 500.000 | 300.000 |
| Water Tower | 💧 Water | 500.000 | 300.000 |
| Earth Tower | 🌿 Earth | 500.000 | 300.000 |
| Wind Tower | 🌀 Wind | 500.000 | 300.000 |
| Darkness Tower | 🌑 Darkness | 500.000 | 300.000 |
ℹ️ Only 2 of these towers are active per event. Which ones become contested is randomly defined at the start of each Arca War.
Guardians
At the start of Arca War, 10 boss monsters spawn randomly near the Obelisks to defend them. Defeated monsters respawn after 10 minutes.
How to Capture an Obelisk
Each Obelisk is protected by 3 barriers. To destroy them, guild members must stand on each one at the same time. Only then does the Obelisk become vulnerable to attacks.
| State | What happens |
|---|---|
| Barrier active | Obelisk protected, cannot be damaged |
| Deactivating | Members stand on the barriers - they rotate and glow |
| Barrier deactivated | Obelisk vulnerable, can be attacked |
| HP = 0 | Obelisk captured by the guild |
Reoccupation
Any guild can retake an already captured Obelisk by repeating the barrier deactivation process. The Obelisk's HP is reduced to 300.000 during reoccupation. The guild that controls the Obelisk at the end of the 30 minutes receives the rewards.
Rewards
Guild Rewards
Acheron Drop Bonus
The guild that conquers Obelisks receives a +20% drop rate inside Acheron while it maintains control. All players can see which guild controls each area.
Weekly Guild Buff
At the end of Arca War, the guild that controlled each Obelisk receives a buff that lasts one full week and applies to all members, including those who did not participate in the event.
| Obelisk | Buff Bonus |
|---|---|
| Fire Tower | +20 skill damage, +20% EXP, increased Fire element drop |
| Water Tower | +30 defense, +20% EXP, increased Water element drop |
| Wind Tower | +5% critical rate and damage, +20% EXP, increased Wind element drop |
| Earth Tower | +20 attack, +20% EXP, increased Earth element drop |
| Darkness Tower | −10% damage received, +20% EXP, increased Darkness element drop |
Personal Rewards
Kill Points
During Arca War, each relevant action grants Kill Points to the player. Only the last attacker receives the points.
| Action | Kill Points |
|---|---|
| Kill a monster | 5 |
| Kill an enemy character | 10 |
| Occupy an Obelisk | 50 |
At the end of the event, accumulated Kill Points are automatically converted into experience:
| Kill Points | Experience Received |
|---|---|
| 0 – 10 | 300.000 |
| 11 – 50 | 500.000 |
| 51 – 100 | 700.000 |
| 101 – 300 | 1.000.000 |
| 301 – 500 | 2.000.000 |
| 500+ | 3.000.000 |
War Trophy
The War Trophy drops when killing boss monsters or characters from enemy guilds. Only the first player to kill receives the item. Trophies can be exchanged for rewards through NPC Sir Lesnar.
ℹ️ You can combine 1 to 100 trophies at a time. The more trophies used, the higher the success rate.
| Trophy Qty. | Base Rate | +Rate per Trophy | Max Rate | Possible Rewards |
|---|---|---|---|---|
| 1 – 10 | 55% | +5% | 100% | Guardian Angel, Imp, Large SD Potion, Jewel of Chaos +1 |
| 11 – 20 | 55% | +5% | 100% | High Refining Stone, Jewel +1 (Harmony, Creation, Chaos, Soul), Small Errtel Box |
| 21 – 30 | 55% | +5% | 100% | Jewel +1 (Bless, Soul, Life, Guardian), Spirit Powder |
| 31 – 40 | 55% | +5% | 100% | Fruit, Jewel of Bless +1 |
| 41 – 50 | 50% | +5% | 95% | Water Seed, Wind Seed, Talisman of Luck |
| 51 – 60 | 50% | +5% | 95% | Jewel +1 (Soul, Chaos, Creation, Life, Guardian, Harmony) |
| 61 – 70 | 50% | +5% | 95% | Ice Seed, Earth Seed, Talisman of Luck |
| 71 – 80 | 45% | +5% | 90% | Jewel +2 (Bless, Soul, Chaos, Creation, Life, Harmony), Flame of Condor |
| 81 – 90 | 45% | +5% | 90% | Lightning Seed, Fire Seed, Talisman of Luck, Feather of Condor |
| 91 – 100 | 45% | +5% | 90% | Jewel +3 (Soul, Chaos, Creation, Life, Guardian, Harmony), Feather of Condor |