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Arca War


Story


Arca War originated from the Acheron Conquest Alliance, an alliance formed to save the spirits that fell victim to Kundun's magic. What began as a rescue mission turned into an armed conflict when Duprian revealed his true intention: to assassinate King Lax Milon, the Great. From that moment on, the battle in Arca was fought not only for freedom, but for the survival of the royal family itself.

What is Arca War?


Arca War is the GvG (Guild vs Guild) event exclusive to the Acheron map. Guilds fight to capture and maintain control of the Obelisks spread across the map. Whoever controls the obelisks at the end of the event secures buffs for the entire guild and drop advantages in Acheron during the following week.

NPC: Sir Lesnar


Sir Lesnar is the NPC responsible for Arca War registration and for exchanging War Trophies for rewards. He is available in three locations:

LocationCoordinates
Lorencia114, 132
Noria183, 126
Devias240, 53

Schedule


Time (GST)Phase
XX:XX – XX:XXGuild Master registration
XX:XX – XX:XXGuild member registration
XX:XX – XX:XXParticipating guild announcement
XX:XX – XX:XXWaiting in the safe zone
XX:XX – XX:XXArca War active (30 minutes)

Participation Requirements


For a guild to enter Arca War, several requirements must be met:

  • The Guild Master must register first through Sir Lesnar with 10 or more Sign of Lords.
  • After the GM registers, members have 10 minutes to sign up.
  • A minimum of 10 registered members is required per guild - below that, the guild is disqualified.
  • A maximum of 20 members is allowed per guild.
  • A maximum of 6 guilds per server can participate, on a first-come, first-served basis.

Battlefield Rules


RuleDescription
EntryA Spirit Map is not required during Arca War
EnemiesMembers of enemy guilds appear with a red mark
AttackUse the right mouse button to attack
AlliesYou cannot attack members of your own guild
Personal StoreAutomatically disabled during the event
Guild FunctionsUnavailable during the event
Character menuBlocked during the event
DeathYou respawn in Acheron village with a movement reduction debuff for 90 seconds
Accidental exitTalk to Sir Lesnar to return to the battlefield
End of the eventAll players are teleported back to Noria

The Obelisks


The Obelisks are the main objectives of Arca War. There are 5 Elemental Towers on the Acheron map - one for each element - but in each edition of the event, only 2 towers are randomly selected to be contested. The active towers change every week, making each Arca War a different scenario.




TowerElementInitial HPHP (Reoccupation)
Fire Tower🔥 Fire500.000300.000
Water Tower💧 Water500.000300.000
Earth Tower🌿 Earth500.000300.000
Wind Tower🌀 Wind500.000300.000
Darkness Tower🌑 Darkness500.000300.000

ℹ️ Only 2 of these towers are active per event. Which ones become contested is randomly defined at the start of each Arca War.

Guardians


At the start of Arca War, 10 boss monsters spawn randomly near the Obelisks to defend them. Defeated monsters respawn after 10 minutes.

How to Capture an Obelisk


Each Obelisk is protected by 3 barriers. To destroy them, guild members must stand on each one at the same time. Only then does the Obelisk become vulnerable to attacks.

StateWhat happens
Barrier activeObelisk protected, cannot be damaged
DeactivatingMembers stand on the barriers - they rotate and glow
Barrier deactivatedObelisk vulnerable, can be attacked
HP = 0Obelisk captured by the guild


Reoccupation


Any guild can retake an already captured Obelisk by repeating the barrier deactivation process. The Obelisk's HP is reduced to 300.000 during reoccupation. The guild that controls the Obelisk at the end of the 30 minutes receives the rewards.

Rewards


Guild Rewards


Acheron Drop Bonus

The guild that conquers Obelisks receives a +20% drop rate inside Acheron while it maintains control. All players can see which guild controls each area.

Weekly Guild Buff

At the end of Arca War, the guild that controlled each Obelisk receives a buff that lasts one full week and applies to all members, including those who did not participate in the event.

ObeliskBuff Bonus
Fire Tower+20 skill damage, +20% EXP, increased Fire element drop
Water Tower+30 defense, +20% EXP, increased Water element drop
Wind Tower+5% critical rate and damage, +20% EXP, increased Wind element drop
Earth Tower+20 attack, +20% EXP, increased Earth element drop
Darkness Tower−10% damage received, +20% EXP, increased Darkness element drop

Personal Rewards


Kill Points


During Arca War, each relevant action grants Kill Points to the player. Only the last attacker receives the points.

ActionKill Points
Kill a monster5
Kill an enemy character10
Occupy an Obelisk50

At the end of the event, accumulated Kill Points are automatically converted into experience:

Kill PointsExperience Received
0 – 10300.000
11 – 50500.000
51 – 100700.000
101 – 3001.000.000
301 – 5002.000.000
500+3.000.000

War Trophy


The War Trophy drops when killing boss monsters or characters from enemy guilds. Only the first player to kill receives the item. Trophies can be exchanged for rewards through NPC Sir Lesnar.

ℹ️ You can combine 1 to 100 trophies at a time. The more trophies used, the higher the success rate.




Trophy Qty.Base Rate+Rate per TrophyMax RatePossible Rewards
1 – 1055%+5%100%Guardian Angel, Imp, Large SD Potion, Jewel of Chaos +1
11 – 2055%+5%100%High Refining Stone, Jewel +1 (Harmony, Creation, Chaos, Soul), Small Errtel Box
21 – 3055%+5%100%Jewel +1 (Bless, Soul, Life, Guardian), Spirit Powder
31 – 4055%+5%100%Fruit, Jewel of Bless +1
41 – 5050%+5%95%Water Seed, Wind Seed, Talisman of Luck
51 – 6050%+5%95%Jewel +1 (Soul, Chaos, Creation, Life, Guardian, Harmony)
61 – 7050%+5%95%Ice Seed, Earth Seed, Talisman of Luck
71 – 8045%+5%90%Jewel +2 (Bless, Soul, Chaos, Creation, Life, Harmony), Flame of Condor
81 – 9045%+5%90%Lightning Seed, Fire Seed, Talisman of Luck, Feather of Condor
91 – 10045%+5%90%Jewel +3 (Soul, Chaos, Creation, Life, Guardian, Harmony), Feather of Condor

FAQ - Frequently Asked Questions